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Web startup needs Cartoon Chicken Model Sheet
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Juegos y recreación
Landrace is a blockchain based digital collectable game built around scientifically plausible animal genetics. Gameplay involves collecting and breeding virtual 3D critters. Think of it like Beanie Babies you can breed. The big difference is that every critter is entirely unique due to the near infinit genetic combinations possible. The first critter we want to build is chickens. The target audience is people interested in cryptocurrencies and collectables games.
¿Cuál es tu visión?
I need turnarounds and attitude illustrations of an appealing pair of chickens. One rooster and one hen. They should be full grown. I need two attitude illustrations, one more of a static pose and one an action pose. The action attitude illustration needs to be of the chickens jumping or running and having fun. Think about Sea Monkeys. Have you ever had them? Remember the excitement you had a child waiting for the eggs to hatch into the creatures in the ads and packaging? The chicken designs have to give people the same anticipation for their virtual chickens. The static attitude pose could just be handled in the turnaround or model lineup of the two chickens. They can be realistic or cartoon stylized but they must be appealing and cute. They should not be too anthropomorphized. (no arm-like wings, teeth, or other weird non-chicken-like things) They are chickens. As you can see from the reference I have attached, I'm looking for "more chicken-like" and "less-human-like". For example, Foghorn Leghorn is way too human-like. Think of of what I'm looking for more like sentient animals. You can include an egg or eggs in the illustrations also. The sketches should imply a fairly detailed final result but they don't need to be super polished. I'm more interested in lots of loose attitudes and designs than a small number of highly finished designs. These don't need to be the final designs we will ultimately use in the game. I just need them for marketing right now. The turnarounds are important (at least loose turn arounds) as they might serve as inspiration for the next iteration of the designs and when we build the 3D models. In the final game we will be instancing every feather on the birds so take that into consideration as you are thinking about your design. (Stylized or realistic. Either way, they must be very detailed.) The reason for all the detail is the way the genetic engine the in the game will ultimately work. It will have a lot of variation so the design needs enough details to allow for variations.
There is a huge range of possible variations of chicken breeds. Some breeds don't even look like chickens to some people. I suggest you stay in the range of what people normally think of as a chicken for these designs, but you can choose a breed with colorful feathers. If you go with a stylized look, you can push the stylization of the feather color. look at hen-modela.jpg, hen-modelb.jpg and CHICKEN_model_sheet_example.jpg for examples of the range of stylization I'm thinking. We likely wont be rigging them so they can use their wings like "hands" as seen in the most extreme examples here. But feel free to draw them that way for the attitude poses if you like. just keep them plausible as wings rather than making them look like human arms in a onesie. The Home example is just an example of a standard model sheet to indicate what I'm looking for on the technical model sheet. (the non attitude illustration) You can look for more inspiration from real chickens yourself.
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