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We need proof of concept art for a character in an upcoming short film.
The character: A self healing robot used to play against humans in simulated warfare. It becomes sentient and the war game turns deadly, so this thing is evil. It is fully weaponized but we think these things might pop out of hidden compartments.
Setting: In the script, the setting is a post apocalyptic junk yard type battle field. Nothing around for miles, maybe a mountain or city way way off in the horizon. Old cars and piles of junk burn and smoke in the background. A dozen last generation robots (They look nothing like the new evil robot... They look like they were cobbled together from old car parts or junk yard debris something) spark and twitch in heaps behind the new futuristic, high tech robot as he advances towards us menacingly.
It would be helpful if the robot was designed in such a way that an actual suit could be built for a human to wear based on the design. Attention to detail with the main robot is more important to us than the setting. Ultimately, we'd like to see something that's new and fresh and has never been done before.
We'd like to redirect as we feel our previous notes lead away from the kind of uniqueness we're hoping for in this villain. We'd like to think more along the lines of villain, or evil superhero. Please pay close attention to reference photos.
Notes: EXTERIOR) A male body. We'd like the exterior of this villain to have polygonal elements from head to toe as well as a darker color like matte black, carbon, or gloss black.
UNIQUE FEATURES) we'd like the body on the whole to look muscular and intimidating but still relatively human. The only place we'd like to break this up, is in the neck. We'd like the neck to resemble nothing more than bulky vertebrae. We'd also welcome iterations that break up the "person in a suit" feel like unique joints at the elbows, knees or waist.
FACE) no actual eye holes, nose, or mouth. But if the use of light or angles can keep it resembling a human (or skull) it would be good.
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