andreas.pantesjo tuvo su nuevo diseño de app a través de un concurso de diseño:
AR-Game grown popular, time for a design!
Hecha un vistazo al concurso de Diseño de App de andreas.pantesjo
Juegos y recreación
Descripción de la aplicación
A mobile game that allows you to compete for zones on a map while seeing other players in real time. (same genre as pokémon go, but more grown up)
Sitio web existente
The game already exist on both iphone(+ipad) and android and we believe we want the design more clean/good looking than today. The original design (by a non-designer) was based on games like starcraft, to draw a young (male?) computer-game-isch audience. It was a bad bet and the game today draws all ages and genders and is a bit more sport/walking/outdoors/compete oriented than it is a computer game. We have identified the name, the user markers (A generic human, with minor decorations/variations), and the fact that zones are polygons with different colors, to be the most defining design parts of the game. They can absolutely be tweaked though. Everything else should be less sensitive to complete change. (Since the user marker is on the icon, logo, animated when taking a zone, etc. this should be kept in mind when tweaking user markers. feel free to redesign the logo as well as a part of one of the screens if you like; the startup/splash-screen. ) Needless to say, the "insane hours 2" font used in the game needs to be changed. Which will probably affect the logo as well. Some of the images provided are numbered in the comments as a SUGGESTION of which screens you may want to design. HOWEVER, if you try the app you may want to exchange screens according to what you see gives us the most of your ideas. If we get a good winning design, we will most likely change the app-icon, logo, website, medals, and more stuff that are heavily conformal to the current look. Hence, the winner can expect more work as long as we continue to grow as before in order to afford it.
Nombre de la aplicación
Descripción de las pantallas
The map is a big part of the main screen, which is always used when biking/running/walking to play the game. There you can see yourself, other players, and the zones. You can also see your points, your number of zones and your "points income per hour". The user actually never HAVE to leave the main screen in order to play the game, just moving physically to the zones will make the user take them, thus playing the game. Takeover-meter and zone name appears when entering a zone. Zone takeovers by yourself and other players are indicated live on the map by change of zone color, user marker stretching arms, etc. You change screen to see other players or zones by simply clicking on them on the map. Other screens (my user, chats, toplists, settings, supporter, etc.) are opened via a menu or when triggered by an event (such as "zone taken"). Since the game is somewhat points-centric, the toplists are an important set of screens. Same goes for the chat screens, where users communicate. PLEASE try the app to further understand the flow, by simply downloading it from your app store/google play (search for "turf"). (If its not available in your country, contact us at firstname.lastname@example.org and we will hook you up.)
Lo que debe evitarse
The polygons that are the zones cannot be anything else than styled polygons on the map for obvious reasons. Avoid the dark green(CRT screen-ish) with yellow-ish text that we use today. Avoid making the game look like google maps if possible. We currently use their set of maps but we want to avoid their branding as far as possible. (You may use one alternative screen that uses a styled vector map from https://mapstyle.withgoogle.com/ if you feel the need)
$2899 Paquete Platino
Toda categoría de diseño tiene precios flexibles para todos los presupuestos. Diseño de App comienza en $599.
Derechos de autor completos con archivos listos para producción para impresión digital y / o impresión.
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